Pages

Thursday, May 8, 2014

Midterm Test of LTT


http://m.busyteacher.org/13732-using-technology-esl-instruction-10-modern-ways.html



1. Language teachers need to apply products of technology (ICT) in their classrooms.

Teachers need to apply products of technology (ICT) in their classrooms ICT has the potential to meet the needs of individual students by providing opportunities to direct their learning and to pursue information, or complete tasks, in ways which meet their own interests and needs. 

  • Using ICT as a classroom tool has many other benefits because ICT:
  1. Provides highly motivational activities for students. Initially computer-based activities can provide stimulus to undertake tasks that students may otherwise avoid.
  2. Links to other learning and to real-world situations and experiences that reflect gender & cultural diversity.
  3. Increases opportunities for student interaction and decision making…This interactive process has the potential to cater for individual learning styles.
  4. Makes complex tasks more manageable. In some cases these activities require the development of new skills.
  5. Makes repetitive tasks more interesting.
  6. Illustrates complex processes or concepts.
  7. Provides access to resources
  8. Increases the need for students to develop critical thinking and effective information processing skills
Reference:

2. Some products of technology that support English language teaching

  1. Hardware
There are some products of technology that support English language teaching. for example:
- Monitor
- CPU
- Laptop
- LCD projector
- Tablet
- Mobile Phones
- Speaker, etc.

2. Software

There are some products of technology that support English language teaching.
For example:

- Teacher Files (http://www.teacherfiles.com/)
This site fulls of resources, ideas, clipart, activities and lesson plans. 

It provides many pictures that teachers need to construct a book, worksheet, etc. 

This library consists of about 3000 images which will be useful in the teaching of basic vocabulary.

A complete guide for Educational Teacher Rubrics and Assessment. 

- Games to learn English (http://gamestolearnenglish.com/)
This site is intended for students of English as a foreign language as a resource to study or review language.

There are many interesting things related to English teaching and learning in this site. 

English vocabulary games for kids and ESL students. 

There are many English worksheet than can we download from this site. 

- Activities for ESL students (http://a4esl.org/)
Quizzes, tests, exercises and puzzles to help you learn English as a Second Language (ESL). 

A website for studying English as a second language. (vocabulary, reading – with audio, grammar, listening, speaking, etc).

- Talk English (http://www.talkenglish.com/)
It helps us learn English speaking so WE can speak English fluently and improve our spoken English Freely. 

Instructor led training material to teach business writing skills. 

-  Easy World of English (easyworldofenglish.com)
An attractive, user-friendly website including grammar, pronunciation, reading and listening practice and an interactive picture dictionary.

Reference: http://www.nypl.org/blog/2012/11/28/11-great-free-websites-practice-english


3. Some computer hardware used for teaching and learning activities

Personal Computer (PC)
www.google.com

The personal computer, also known as the PC, is one of the most common types of computer due to its versatility and relatively low price. Laptops are generally very similar, although may use lower-power or reduced size components.

  • Monitor
www.google.com

A monitor or a display is an electronic visual display for computers. The monitor comprises the display device, circuitry and an enclosure. The display device in modern monitors is typically a thin film transistor liquid crystal display (TFT-LCD) thin panel, while older monitors used a cathode ray tube (CRT) about as deep as the screen size.
  • Motherboard

Motherboard is the main printed circuit board (PCB) found in computers and other expandable systems. It holds many of the crucial electronic components of the system, such as the central processing unit (CPU) and memory, and provides connectors for other peripherals. Unlike a back plane, a motherboard contains significant sub-systems such as the processor and other components.
  • CPU (Central Processing Unit)


www.google.com


A central processing unit (CPU) (formerly also referred to as a central processor unit) is the hardware within a computer that carries out the instructions of a computer program by performing the basic arithmetical, logical, and input/output operations of the system. The term has been in use in the computer industry at least since the early 1960s. The form, design, and implementation of CPUs have changed over the course of their history, but their fundamental operation remains much the same.
  • Random-access memory (RAM)


www.google.com


Random-access memory (RAM) is a form of computer data storage. A random-access memory device allows data items to be read and written in roughly the same amount of time regardless of the order in which data items are accessed. In contrast, with other direct-access data storage media such as hard disks, CD-RWs, DVD-RWs and the older drum memory, the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement delays.
  • Keyboard


www.google.com


A keyboard is a typewriter-style device, which uses an arrangement of buttons or keys, to act as mechanical levers or electronic switches. Following the decline of punch cards and paper tape, interaction via teleprinter-style keyboards became the main input device for computers.

  • Mouse

www.google.com

A mouse is a pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of a pointer on a display, which allows for fine control of a graphical user interface.

Reference: http://en.wikipedia.org/wiki/Computer_hardware

4. Computer software we need for teaching English in the classroom

  • Fast Hands

http://gamestolearnenglish.com/
This is a game for learning English focusing on vocabulary items. You listen to the sound or read the word and then click on the matching pictures. It’s really easy, fun and hopefully a great way to learn and review words. You can choose the content you want to play with and there are more than 500 vocabulary items in total.

  • Speed Balls

http://gamestolearnenglish.com/

This is a game for learning English vocabulary items. It only uses text and images. The idea of the game is to move the image to the matching text so that you match up the image and vocabulary item. You can select from a range of content items to play with. Then to play the game you have to read the words and look at the images and then drag the images over the text hole.

  • Falling Clouds

http://gamestolearnenglish.com/

In this game you have to move words around to make a sentence. You can practice English grammar by rearranging words to make a complete sentence. The sentences get more complicated as you progess. Hopefully this game is a good way to practice sentence structures and review word order.

  • Compare

http://gamestolearnenglish.com/

This is a fun game for learning English specifically reviewing comparatives. You can practice English grammar by selecting the correct word or words to make a complete comparative phrase. Different adjectives use different comparative forms. This game practices using the correct form and also practices sentence construction and subject verb agreement.
Reference: http://gamestolearnenglish.com/


5. CALL (Computer Assisted Language Learning) and MALL (Mobile Assisted Language Learning)


CALL (Computer Assisted Language Learning)
Computer-assisted language learning (CALL) is succinctly defined in a seminal work by Levy (1997: p. 1) as "the search for and study of applications of the computer in language teaching and learning". CALL embraces a wide range of information and communications technology applications and approaches to teaching and learning foreign languages, from the "traditional" drill-and-practice programs that characterised CALL in the 1960s and 1970s to more recent manifestations of CALL, e.g. as used in a virtual learning environment and Web-based distance learning. It also extends to the use of corpora and concordancers, interactive whiteboards, Computer-mediated communication (CMC), language learning in virtual worlds, and mobile-assisted language learning (MALL).

Referencehttp://en.wikipedia.org/wiki/Computer-assisted_language_learning

MALL (Mobile Assisted Language Learning)

MALL (Mobile Assisted Language Learning) has evolved to support students’ language learning with the increased use of mobile technologies such as mobile phones (cellphones), MP3 and MP4 players, PDAs and devices such as the iPhone or iPad. With MALL, students are able to access language learning materials and to communicate with their teachers and peers at any time, anywhere.

No comments:

Post a Comment